Launch tokens straight from the colony. Every cell splits on a timer, every cell is a credit, and a bigger colony unlocks more volume, more cells and more deploys.
Three steps, running all the time without you.
Every cell splits on a timer. One becomes two, two become four. The colony grows by itself.
Ten cells make one credit. A bigger colony means more credits and a higher growth tier.
Spend credits on the launchpad. Higher tiers allow more volume, more cells and more deploys at once.
A sample of the colony, moving in real time. Move your cursor through them.
Spend credits from your colony to launch a token. Name it, give it an image, go live.
Tokens launched from CELL colonies show up here as they go live.
Tiers unlock on their own as the colony divides. Nothing to buy, just let it grow.
Population over the last 150 seconds on a log scale, next to a petri dish you can seed yourself.
Slide to see what a colony of any size can launch.
| # | Colony | Cells | Tier | 24h |
|---|
Each launch spends 150 credits and takes one deploy slot until it settles.
| Deploy | Cells | Volume | Status |
|---|
No. Cells divide on their own and the colony grows over time. Credits come from cells.
Credits pay for launches. Each launch spends 150 credits and holds one deploy slot until it settles.
Each tier raises your daily launch volume cap and the number of deploys you can run at once.
Random events that speed up or slow down division for a short time. They show up in the colony log and next to the progress bar.
No. This is a concept build. Every number is generated in your browser and nothing is deployed.
Name it. Give it a face. Drop it into the colony.
Tokens trade on a bonding curve. As buyers come in, the price rises and the curve fills. At $69K market cap the token graduates to an open pool.